![]() ![]() ACM, New York, NY, USA, pp 2053–2058īrucker B, Brömme R, Ehrmann A et al (2021) Touching digital objects directly on multi-touch devices fosters learning about visual contents. CHI ’14 Extended Abstracts on Human Factors in Computing Systems. IEEE, pp 332–343īrowning G, Teather RJ (2014) Screen scaling: effects of screen scale on moving target selection. In: 2020 IEEE international symposium on mixed and augmented reality (ISMAR). Press, pp 45–52īowman DA, Wingrave C, Campbell J, Ly V (2001) Using pinch gloves (TM) for both natural and abstract interaction techniques in virtual environmentsīrasier E, Chapuis O, Ferey N, et al (2020) ARPads: mid-air indirect input for augmented reality. In: Proceedings-virtual reality annual international symposium. ![]() In: Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D ’97īowman DA, Koller D, Hodges LF (1997) Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques. ACM Press, New York, New York, USA, p 161īowman DA, Hodges LF (1997) An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments. ![]() In: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group on Design: Open 24/7 - OZCHI ’09. pp 792–808īoring S, Jurmu M, Butz A (2009) Scroll, tilt or move it. Advances in intelligent systems and computing, vol 1289. In: Arai K, Kapoor S, Bhatia R (eds) Proceedings of the future technologies conference (FTC) 2020, Volume 2. In: Conference on human factors in computing systems - proceedingsīatmaz AU, Seraji MR, Kneifel J, Stuerzlinger W (2021) No Jitter Please: Effects of Rotational and Positional Jitter on 3D Mid-Air Interaction. īaloup M, Pietrzak T, Casiez G (2019) Raycursor: a 3D pointing facilitation technique based on raycasting. ACM Press, New York, New York, USA, p 163īacim F, Kopper R, Bowman DA (2013) Design and evaluation of 3D selection techniques based on progressive refinement. In: Proceedings of the 16th ACM symposium on virtual reality software and technology-VRST ’09. Īrgelaguet F, Andujar C (2009) Visual feedback techniques for virtual pointing on stereoscopic displays. Īrgelaguet F, Andujar C (2013) A survey of 3D object selection techniques for virtual environments. The proposed technique can be used in VR applications to enhance the selection of distant objects.Īndujar C, Argelaguet F (2007) Anisomorphic ray-casting manipulation for interacting with 2D GUIs. The associated user behavior was also recorded and analyzed to understand the underlying reasons for the improved task performance and reduced workload. Experimental results of Fitts’ law-based tests with 20 participants showed that ViewfinderVR outperformed traditional raycasting in terms of task performance (movement time, error rate, and throughput) and perceived workload (NASA-TLX ratings), where touch interaction was superior to ray-based interaction. ViewfinderVR enables faster and more accurate target selection by allowing customization of the interaction space projected onto a virtual panel within reach, and users can select objects reflected on the panel with either ray-based or touch interaction. To overcome this limitation, this study proposed a new technique called ViewfinderVR for improved selection of distant objects in VR, utilizing a virtual viewfinder panel with a modern adaptation of the through-the-lens metaphor. However, the selection of small or distant objects through raycasting has been known to be difficult. Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. ![]()
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